Coin-In & Win Per Unit Per Day · Jan–Jun 2026 · USD · Coin In = Turnover, Win = COAM Net Revenue
✓ June corrected: Two corrupt machine records (serials 333519 & 338135, both BAN) reported a phantom ~$1.0M Coin In each at ~99.7% hold — economically impossible. Excluded from all figures here; uncorrected they inflated June to 18.9% hold / $297 Win-U-D. June is also a 13-day partial period (normalized by per-unit-per-day). Charts use a zero baseline so month-to-month moves read at true proportion.
Coin In / Unit / Day ($)
Win / Unit / Day ($)
Hold % & Games / Unit / Day
Active Units & Locations
Fleet Monthly Trend (June corrected)
Win / Unit / Day by Location Type ($)
Win / Unit / Day by Game Supplier ($)
Performance by Location Type
Performance by Machine Model (model parsed from description, e.g. Aristocrat ALR10006 vs ALR20001)
Supplier Detail
Locations (ranked by Win/Unit/Day, 6-mo)
Machines (by Win/Unit/Day; bottom = active ≥150 machine-days)
All monthly aggregates reconcile to each export's Report Totals (June after excluding the 2 corrupt records). Per Unit Per Day = total ÷ (active units × days). Supplier & model parsed from machine description. Line charts use a $0 y-axis baseline.